Assassin(miniboss)

Assassin is a miniboss fought in the early game

It is fought by accepting a quest that simply says "Death Threat: proceed to [sector name]". Upon entering the designated sector Assassin will spawn and immediately begin its attacks without warning.

Stats:

4000 hp, 1000 shield, 0 armor

Attack patterns:

Backs up to 50 units away from you, then fires a minigun at the speed of 2.5 energy for

Shoots 6 grenades in a random direction in front of it, which explode after 2 seconds. These are shot in a straight line and one is fired every 0.5 seconds.

Flies in an oval around you while shooting a stock gun from its side.

Charges up a Muon Ray. It shows a red warning line for 3 seconds before it fires.

Shoots 10 shots on its left and right in an arc

Can do a short distance teleport of 200 units while below 2000 hp

While below 2000 hp it can spawn suicide drones(50 hp, 1 thrust) 3 at a time, 1 second after the other. These will charge at you and explode dealing 150 damage.

At 500 hp it will regenerate its Shield and fires Ion Gun at a slow rate of 1.5 each second and will ignore all patterns except Muon Ry and grenade launching. Ion jams your ship upon hit and applies an Ion Counter each time. If you get 10 Ion Counters your ship gets the Disabled debuff. It becomes jammed for 6 seconds, your thrust is reduced, the radar is blurred, and you have slower HP regeneration. An Ion Counter is removed every 2 seconds.

Loot:

2500 xp, 300k money, 2 random Common components, Hunter Radar(%50), 1 random Rare component(%25), Assassin Beam(%10), Stealth Plating(%25), extra 100k money(%5)

Sprite: